The House is a psychological horror game that focuses on building tension through environment and sound design. The player finds themselves inside a seemingly abandoned house, where the setting gradually becomes more disturbing. The layout of the rooms changes subtly, and the objects in the house appear to have a hidden meaning. The game uses minimal lighting, ambient noise, and simple interaction to create a sense of unease. Each element in the house is placed to suggest a deeper narrative, though nothing is directly explained.
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